Jump to Lightspeed: Getting Back into Space

JTL is enabled here, with a working squadron for each of the three pilot factions. You can also use the Character Builder Terminal to become Master Pilot for your chosen faction, skipping the mission progression but missing out on the missions and their loot rewards.

Skip the shuttle routine

The biggest everyday benefit of owning a ship is the Travel button at the starport terminal. Travel directly to available destinations without buying shuttle tickets, waiting for boarding, or booking multiple legs through travel hubs.

Xarxet City is a Galactic Starport, so you can use your spaceship directly from home.

A few useful flight controls

Finding your way around

Contacting a space station

For repairs or permission to land, fly into the station’s central U-shaped opening, then press Shift+C to open comms.

A TIE fighter inside Naboo Space Station’s central opening, with the station comms window open.
Fly into the central opening shown here, then press Shift+C to contact the station.
Close-up of the station comms window in the upper-left corner, showing Request Permission to Land.
The comms window appears in the upper-left corner. Choose Request Permission to Land to land.

Targeting and mission interactions

An X-wing flying toward a brilliant blue spiral in Kessel space.
Kessel space is home to one of the most beautiful sights in all of SWG.

Pilot factions and squadrons

Each faction has three squadron storylines. Ships belong to the faction’s lineup, rather than individual squadrons. Difficulty labels describe the original routes. In the SWGEmu code we started with, pilot missions were in disarray: no squadron was fully functional, and only Havoc had partially working missions, so we fixed it first. Gray rows mark the routes still incomplete here.

Rebel

For X-wings, A-wings, Y-wings, and B-wings.

Rebel squadrons
SquadronStarting NPCLocationDifficulty
Arkon’s HavocCompleteCaptain KreezoTyrena, CorelliaEasy
Crimson PhoenixIncompleteCommander Da’la SocunaMos Espa, TatooineMedium
VortexIncompleteV3-FXMoenia, NabooHard

Imperial

For TIE fighters, interceptors, bombers, and advanced TIE variants.

Imperial squadrons
SquadronStarting NPCLocationDifficulty
Imperial InquisitionCompleteLt. Barn SinkkoKaadara, NabooEasy
Black EpsilonIncompleteHakasha SireenImperial Outpost, TalusMedium
StormIncompleteLt. Akal ColzetBestine, TatooineHard

Freelance

For independent fighters and the YT-1300, the Millennium Falcon’s ship type.

Freelance squadrons
SquadronStarting NPCLocationDifficulty
Smuggler AllianceIncompleteDravisMos Eisley, TatooineEasy
Royal Security ForcesIncompleteCaptain DingeTheed, NabooMedium
CorSecComplete · Fully voicedSergeant RheaCoronet, CorelliaHard

Go pick a fight in Deep Space

For sheer fun, there’s hunting down capital ships and taking on targets much bigger than you.

This is where I’ve personally been spending a lot of time blowing things up. Bring a ship you like, good equipment, and preferably a friend.

Missions are coming back

Status as of October 29, 2026

Missions matter because they teach you the controls and mechanics of flying, fighting, and traveling by ship. Skipping to Master gets you into the cockpit, but the missions help you learn what to do once you’re there.

Arkon’s Havoc (Rebel), Imperial Inquisition (Empire), and CorSec (Freelance) have completed questlines. CorSec is now fully implemented and fully voiced. The other six squadron routes are still incomplete.

If there’s another squadron you’d like to play through, let Nori know. That will help us decide which one to work on next.